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Natalie Marten
Natalie Marten
Former Video Games Artist
Windsor, United Kingdom

Summary

My background is in video games, and I have worked for three well known and established studios.

I began my career at SEGA working as a QA technician then began leading testing projects. I moved on to work for 2K Games as a Lead QA technician. I really enjoyed my time at that studio, getting to work on games such as 'The Darkness' and Bafta winning game 'Bioshock'.

I then began my career with Sony Playstation. At first my role was as a tools test engineer where I was responsible for testing the art tools that our in house art team used for creating assets for PlayStation Home. I learned how to 3D model during my lunch breaks and was later offered a role as a junior artist. I then worked my way up to Senior Artist during my seven years at PlayStation. I mainly worked creating content for PlayStation HOME then later got to work on multiplayer online game 'Hardware Rivals'.

Skills

Concept ArtCharacter ModelingEnvironment ModelingProp ModelingTexturingCharacter Design

Software proficiency

Maya
Maya
Corel Painter
Corel Painter
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
xNormal
xNormal

Experience

  • Freelance Artist at N/A
    Windsor, United Kingdom
    January 2017 - March 2020

  • Lead QA Technician at Sega
    Middlesex, United Kingdom
    October 2004 - April 2006

  • Lead QA Technician at 2K Games
    Windsor, United Kingdom
    May 2006 - June 2009

  • Tools Test Engineer / Senior Artist at Sony PlayStation
    London, United Kingdom
    October 2009 - September 2016